Another previously unknown feature of the game, Spy Games.
What is this you might ask? Well, once you develop spy tech you can begin to get a number of spy points per game year. This begins the automated game of getting extra information sent to your news wire each turn. Each nation can hold a number of enemy spies total, depending on the size, however this number is unknown to the player. When you tap on another nation, you are given the option to set a spy priority, and with this it will randomly send out a spy to that nation for a certain amount of time (as long as that nation has an open spot). If there is no open spot, and you have not set a priority (low - med - high) it will not send out any spies. Spies give significantly faster updates on what is happening in the regions controlled by the nation, and can be given special missions to sow discourse (which uses up the spy removing them from play) however, this has a dice roll to succeed/fail and if it back fires you lose the spy, and the other nation is informed and you take a significant hit to nation relations. Each turn your spy is in another nation it also has a chance of still be discovered even when it is in its "sleeper" state.
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