All about Interface

This weeks update is all about visuals. I began mockups of what the game might look like at a frame work level (think pre-pre-alpha graphics) late last week, and had so much fun I decided to continue working on it this week.

The purpose of this whole exercise is to being to get an idea of how things will look and feel as you walk through your program. I have already caught myself finding gaps in my previous logic, coming up with entirely new concepts, and refining old ideas.

Its great work, a lot of fun, and gives me a nice break and ability to flex a bit of creative muscle.

(Press the arrow keys to move through the images)

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